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Hello there I just wanted to ask for some help/documentation and understanding on the compile-time macro -DDOOM_UNIX_INSTALL so the binary can be a system package and will look at ~/.local/share/doom…
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Hi, quick question: does EX+ support the same command line parameters as EX?
https://doom64ex.sourceforge.net/wiki/index.php/Command_Line_Parameters
In my tests it appears that "-config" has no ef…
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Just leaving this here in light of the announcement *two days* before I found this project, to let you know the efforts to update and maintain this codebase are appreciated, and while it might seem li…
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This is a WAD for DOOM 64 EX:
https://www.doomworld.com/forum/topic/102849-beta-64-a-31-level-megawad-for-doom64-ex/
```
Adding: MAP32 Empty (0%).
Adding: THINGS Storing (0%), don…
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Currently there is no way to transfer the special colors via Doom64 akin to the "Transfer Brightness" special. It would be appreciated if there was a special dedicated just for this. This will allow f…
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Hey there, I am running Fedora 38 ppc64le on an IBM Power9 and can't run DOOM64EX-Plus. :-\ build.sh compiles the executable without incident or issue, I've copied all necessary files to /storage/game…
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The error log is:
***********SYSTEM INFO***********
OS: Microsoft Windows 10 Home
GPU: NVIDIA GeForce GTX 1060 3GB
GZDB: R3103
Platform: x64
********EXCEPTION DETAILS********
Failed to comp…
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Every wabbajack version from 3.0 onwards crashes immediately with the splash screen on screen for few seconds. The 2.5.3.28 I downloaded from github launches just fine.
I've updated all the .NET ru…
uspiz updated
11 months ago
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### Project Link
https://github.com/atsb/Doom64EX-Plus
### Project License
GPL2
### Steam App Ids
https://store.steampowered.com/app/1148590/DOOM_64/
### Additional Context
It could require a f…
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https://github.com/Doom64/fluidsynth-lite
Fluidsynth-lite has similar purpose like Fluidlite, but it doesn't tightly dependent with libvorbis, so it may be a nice alternative for web and easier to …