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I compiled the clap-saw-demo-imgui plugin according to README. When I load only one plugin instance, it works well in the host. But when I load more than one clap-saw plugins, the host will crash. Thi…
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The DirectCompute BC6H/BC7 codec is only implemented for DirectX 11. To complete DX12 support, the library should have a DirectX 12 version.
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Semaphores are not implemented at all iirc
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I am experiencing an issue with the FidelityFX Super Resolution 3.1 plugin after the recent update of Unreal Engine 5.4. The engine crashes consistently when the plugin is enabled, and the following e…
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- Running `cargo nextest run` results in intermittent failure on tests from the `compare_gpu_cpu` or `snapshot` suite when using Vulkan as backend.
- Changing backend to DX12 seemed to fix issue, bu…
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DX12 is totally weird about samplers. At any one time there may be exactly one sampler heap bound to a command buffer. Each sampler heap may contain no more than 2048 sampler descriptors. Currently we…
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Installed as dxgi.dll, whenever I try to load the game it instantly crashes, and pop-up says device unknown.
GPU: RTX 3070 Mobile
Log file
[20:03:19.788378] [W] OptiScaler v0.7.0-pre9 loaded…
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### Version/Branch of Dear ImGui:
Version 1.90.8, Branch: master (no modifications)
### Back-ends:
imgui_impl_win32.cpp + imgui_impl_dx12.cpp
### Compiler, OS:
Windows 11 + MSVC 2022
…
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I wanted to dump resources in DX12 and wanted to share my thought about that.
As of now I would need to count ExecuteCommandLists from the stream very beginning to pass the correct index to a --dum…
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I'd really like to support RGA's dx12 mode in Shader Playground - but as far as I can tell, dx12 mode (unlike dx11 mode) requires a live driver, which is certainly not present on the VMs that Shader P…