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https://sourceforge.net/p/fteqw/tickets/46/
killingtime187 wrote on 2017-05-12:
This is standard all current netquake dm clients.
The source from proquake and qrack is:
-snip-
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modelviewer will only load models (mdl) if the model was there when FTEQW was started; even though it can "see" the model, and even suggests it. It will just return an error:
```
]/modelviewer mon…
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If you shoot inside the hangar, then a dark area will appear on the floor.
https://user-images.githubusercontent.com/106993968/194601469-cd297f32-013b-40b4-955e-6e50ad1cd7b2.mp4
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https://sourceforge.net/p/fteqw/tickets/76/
drzel1 wrote on 2020-01-19:
`gl_nocolors 1` allows sentry skin to show, but player model skins are lost (leaving base player skin). `gl_nocolors 0` le…
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Would this work with pNaCl? More specifically, as a chrome platform app
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**Describe the bug**
Textures that are translucent in half life, aren't in NZP, I believe these textures should be rendered translucent in game
**To Reproduce**
Steps to reproduce the behavior:
…
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https://sourceforge.net/p/fteqw/tickets/69/
chilidad wrote on 2020-01-07:
First, good job on the engine, Spike... it very well revives the favorite original FPS!
Now, my issue...
Since I fou…
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https://sourceforge.net/p/fteqw/tickets/129/
@Xylemon wrote on 2022-03-02:
The r_softwarebanding cvar currently breaks any player colors being applied in defaultskin.glsl - this seems to be some…
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**Describe the bug**
What it seems like, if a player goes down, on like, a waypoint, or in the path the zombie would take next, zombies can get stuck on the player
**To Reproduce**
Steps to repro…
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https://sourceforge.net/p/fteqw/tickets/89/
paril101 wrote on 2020-07-09:
When arrays are simulated, implicit type conversions are disabled and "Assume integers" is enabled, `array[0]` will gene…