-
When you change the size of the thermal power generator it first works fine. If you connect it to the magnetized target fusion reactor then the weight goes back to 6 tons even if you shrunk it all of…
-
### Possible Fixes
Yes
### Modpack Version
0.2.60
### What happened?
Mega fusion reactor still isnt able to make star matter plasma, freezes during recipe duration and never completes. Issue carr…
-
You can see this in Kharax82's YT videos, I've also verified it's not preventing the fusion reactor from beginning to craft.
-
The Sun in this mode will explode after 7500 days.You should build 100 planetary engines to escape from the sun.If the Sun explode and you didn't finish your planetary engines,you will lose and can't …
-
Hi i've tried multiple way to inject Helium plasma, iron plasme and oxygen plasma in my fusion reactor but multiblock seems not to accept them. I've tried through dedicated input hatch or within nonup…
-
### Describe the feature you'd like
with access to and use of a fusion reactor it creates a LOT of power with nowhere to go once you start using a fusion reactor. I'd like to see lighting, switches, …
-
At the moment we have unconsolidated behaviors in the operators' fusion, which exposed how downstream (a.k.a Queue Drainer) notifies upstream (a.k.a Queue Source) about completion on doing any operato…
-
Not sure when this happened but Ultra Dense Deuterium fusion cannot be selected.
Tested in mod version 1.29.6 in both Sandbox and fully-teched-out Career mode.
Both the Tri Alpha CBF and Plasma Jet …
-
Planets on position 1-8 should prefer to build solar sats instead of fusion reactors.
-
```
Here's a listing of a couple ideas for star travel engines.
System Engines: Note that the speeds I put down are just for relative
comparison--do whatever you need to when putting them into your…