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# Feature request
### Route
`GET /characters/{character_id}/planets/{planet_id}/`
### Use case
`qty_per_cycle` in the extractor details, appears to currently return a value that is 5/9ths …
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Due to the deadline for this project we have to limit our scope. I believe three levels is a good amount for the first release. We could expand the game world further in future updates if we want.
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We want to have destructible ground: explosions should take out chunks of the ground, ideally overhangs should collapse, the whole "dirt" concept.
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List all the reference in correct format for easier of referencing, Date, Author, Link , File name used in, which team member read Agreement and its free for us to use
Example:
26/02/2022 , Jo…
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Everything in the universe should be created in interesting variety. Somethings like terrain and structures might be very complex and interesting generation code, other things like picking agents will…
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itsez updated
6 years ago
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related #28
Matrices are used in most tile-based games afaik. For Elixir there is the [Matrix](https://hexdocs.pm/matrix/Matrix.html) modules which might be helpful. Not sure if this is something f…
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currently objects move through each other. There should be a basic collision detection system, that reacts when there was a collision detected
- [x] collision bounding box component
- [x] collision …
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can I use this for an MMORPG server? How can I dynamically create an entity? Like there will be a lot of entities and data will be different for each of them.