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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.…
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I can't find any detailed docs about the `.gdextension` file, so I'm not 100% clear what needs to be in here.
Right now I use the following in the `libraries` section which works for me so far on m…
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### Tested versions
Godot 4.2 to master
### System information
all platforms
### Issue description
https://github.com/godotengine/godot/blob/88f3b5f9d52f740b24fabfb8bc01b8b7026ba279/cor…
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### Tested versions
- 4.2 stable
### System information
Windows 11 - 4.2
### Issue description
If user tries convert `@export_file("*.txt")` to Array:
```gdscript
extends Node
clas…
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### Describe the project you are working on
I work on a project that relies heavily on multiple (!) DragonBones Armatures simultaneously on the screen.
I am evaluating different game engines that I …
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Would be nice to have an option to [build this statically inside the engine](https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/custom_modules_in_cpp.html#custom-modules-…
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### Describe the project you are working on
I am working on a project that heavily relies on using GDExtension
### Describe the problem or limitation you are having in your project
Currently,…
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This was originally mentioned in #273
I made a simplistic entry point using `GDExtension` target as the only dependency:
```swift
import GDExtension
@_cdecl("swift_entry_point") public func ente…
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Out of mere curiosity, I wonder if there's any possibility in the future to implement dependencies between GdExtension binaries written in different languages? Being relatively new to exploring this r…
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**Your Godot version:**
4.1
**Issue description:**
GDExtension documentation commands lead to errors
**URL to the documentation page:**
https://docs.godotengine.org/en/stable/tutorials/script…