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This asset claims to be under the MIT license, but it uses a model from, or derived from, Mass Effect 3 (EDI character), which is not MIT licensed as far as I'm aware.
We had to remove this asset f…
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**Bug description**
Even a correct code may poduce an output error "The first square should be drawn at (100, 100)" if any Run cycles were executed before. Looks like the Turtle starts from where she…
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Description: Missing textures in Linux/X11 version. Most likely related to shaders.
Game version: linux-x11-main-1.0.0-e99f017
OS: Debian GNU/Linux 11 (bullseye) x86_64
Log: [godot.log](https://git…
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Maybe:
- 'Hooked' state (when the player reaches the end of the grappling hook)
- Death state
- Attack state
- Split Airborne --> jump + Falling states (maybe a subclass of the airborne state?)
…
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### Godot version
4.1
### System information
Linux Mint 21.2 (Victoria) - integrated Intel(R) HD Graphics 620 (KBL GT2) () - Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 Threads)
### Issue descript…
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- [ ] https://github.com/qeshi/henriks-onscreen-krita-shortcut-buttons
- [x] https://github.com/rbreu/krita-plugin-python-reference
- [ ] https://github.com/nottheswimmer/krita-copilot
- [x] http…
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It would be nice to have some options to set the audio volume level. Ideally, this would be a config screen of some kind.
Bonus points for implementing separate controls for the music and the SFX.
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**I'm submitting a...**
- [x] Bug report.
- [ ] Feature request.
## Bug report ##
**What is the current behavior?**
Most images on https://www.gdquest.com/docs/guidelines/style-guides…
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I would love to help contribute a toggleable follow camera option (like mario / uncharted) - when the player does not provide look direction input for X seconds, the camera autofollows the player dire…
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When reviewing other issues, keep in mind:
"Players - and even fellow developers or professional critics - will usually blame bad control/feel issues on other aspects of the game, not because they a…