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### Describe the project you are working on
Various VFX
### Describe the problem or limitation you are having in your project
I work a lot with text shaders and sometimes with GDScript tool.
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At the moment only glsl `version 100` appears to compile correctly. webgl2 uses glsl with `version 300 es`, which does not compile with glslx.
Here is a fragment shader example:
```.frag
#vers…
nylki updated
1 month ago
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Hello,
Is there a way I can map the RDNA based assembly code (generated from GPU Analyzer) back to GLSL shader file ?
Thanks,
gulfmaan
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### Tested versions
v4.2.1.stable.mono.official [b09f793f5]
### System information
Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; …
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### Environment
- OS and version: Windows_NT x64 10.0.19044
- VS Code: 1.71.2 (user setup)
- C/C++ extension: v1.12.4
- OS and version of remote machine (if applicable):
### Bug Summary and Ste…
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Im getting an error that I can't quite figure out how to fix. at first VS code was reading the vert.glsl and the frag.glsl as text files (if you open up the minecraft clone file they are specified as …
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Currently, the GLSL code for Megaplot is in large template strings in files under `src/lib/shaders`. As such, code support tooling such as syntax highlighting rarely works.
Instead, it would be bet…
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Hello,
you did a tremendous job exposing the osmesa api into a portable version ! Thank you !
But problem is antialiasing in rendered images.
VTK is using FXAA to overcome this problem :
https…
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### Describe the project you are working on
Shader will use like this.
layout(set = 0, binding =5) uniform sampler2D texturesMap[];
the textureMap size will be a variable.
### Describe the p…
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```
What steps will reproduce the problem?
1. Enable GLSL inside blender
2. Setup scene for GLSL use,save
3. Load with OgreKit.exe
What is the expected output? What do you see instead?
All GLSL featu…