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This is an thread where you can share screenshots and gifs of how you are using egui. Feel free to also share a link to your project and/or the source!
There is also a showcase gallery on the offic…
emilk updated
4 weeks ago
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**Godot version:**
3.2.3.stable.official
**OS/device including version:**
Issue is present on two devices I've tested:
- iPhone X, iOS 14.0
- iPad 6th generation, iPadOS 13.6.1
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Creating a new issue as some issues mention stuff that all apply to this:
I'm planning on redesigning the Options menu to expose more parameters and settings.
The plan is to group options of simil…
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I believe we can all agree that good tooling is essential for making users feel productive. Amethyst rests on a solid foundation of core tech but to really make a data-driven engine shine, solid editi…
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This is a thread for people to discuss Linux/Mac (and notably custom window managers under Linux) specific issues with the Viewport branch, mentioned in #1542.
I am not a Linux user so I hope users w…
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I updated my Gogot engine from 4.1.3 to 4.2.1 and touches stopped to work on mobile. When I downgraded back to 4.1.3 it is working now again.
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### Godot version
4.0.beta2.mono.official (commit f8745f2f7)
### System information
Linux Mint, Vulkan, Nvidia Geforce GTX 1660 Ti, nvidia-driver-515.65.01
### Issue description
When I …
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**Godot version:**
v3.2.2.stable.official
**OS/device including version:**
Windows 10, run through Steam (API v020)
**Issue description:**
Sometimes, when I go back to the Project L…
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This issue is to gather any inconsistent naming/typo/mistakes in GDevelop interface.
This is only **for the English language** - translations are managed on [Crowdin](https://crowdin.com/project/gd…
4ian updated
4 months ago
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A lot of time has passed since latest comments from devs in #172 and #335.
I think after years things have changed in your infrastructure, why not to bring up this issue again with some more input an…