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Federico-Ciuffardi
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GodotTouchInputManager
Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input.
MIT License
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VARARGS arent there? Swipe Direction?
#45
CrossJota
opened
4 months ago
0
Get touch from an Area3D
#44
dpnnl
opened
8 months ago
0
Fix empty debug messages
#43
btzr-io
closed
8 months ago
1
Change InputManager event handling to _input
#42
Federico-Ciuffardi
opened
8 months ago
1
Fix input event warning
#41
Federico-Ciuffardi
opened
8 months ago
0
Debug mode prints empty messages on console
#40
btzr-io
closed
8 months ago
1
Unsafe warning
#39
btzr-io
closed
7 months ago
3
How do i make this work on _gui_input()?
#38
shafnaz
opened
8 months ago
3
Not working with Godot 4.2.1
#37
devantti
closed
5 months ago
10
Implement a Pan gesture
#36
sairam4123
opened
10 months ago
1
Revert "Add "any_tap" signal"
#35
Federico-Ciuffardi
closed
1 year ago
0
Add "any_tap" signal
#34
rehhouari
closed
1 year ago
1
add "positions" for InputEventMultiScreenTap
#33
rehhouari
closed
1 year ago
0
Suggestion: any_tap signal
#32
rehhouari
closed
1 year ago
2
Emit events even if the scene tree is paused
#31
Federico-Ciuffardi
closed
1 year ago
0
Emit events even if the scene tree is paused
#30
Federico-Ciuffardi
closed
1 year ago
0
Swipe, tap input not received when use get_tree().paused on Mobile device
#29
dqdthanhthanh
closed
1 year ago
2
Make a Godot 4 supported version of the library
#28
OmarShehata
closed
1 year ago
6
Memory Leaks at RawGesture.gd and Util.gd
#27
Sam2much96
closed
1 year ago
3
it's not working in godot 4 beta
#26
pooyapower
closed
1 year ago
1
multi_tap arbitrary distance support
#25
domportera
closed
1 year ago
2
single_taps not recognized after resuming from pause menu
#24
tufduckhotmailcom
closed
1 year ago
2
InputEventMultiScreenTap - Feature Request
#23
poetaster
closed
2 years ago
2
Godot 4 Support
#22
dave2
closed
1 year ago
6
InputEventMultiScreenDrag fingers not reset
#21
yknapp
opened
2 years ago
1
Invalid get index '0' on InputEventSingleScreenLongPress
#20
yknapp
opened
2 years ago
15
fix error caused by orphaned released events.
#19
Splizard
closed
2 years ago
1
Ignore return_value_discard warnings and fix some potential errors.
#18
Splizard
closed
2 years ago
1
Support LongPress gesture.
#17
Splizard
closed
2 years ago
1
Missing CollisionObject input_event integration.
#16
Splizard
opened
2 years ago
4
Single touch cancellation
#15
Didifred
closed
2 years ago
2
add multi_touch event
#14
Didifred
closed
2 years ago
12
Tap rework - Touch release now triggers tap event
#13
Federico-Ciuffardi
closed
3 years ago
0
Only works on the edges of the screen when using a Control Node instead Node2d
#12
tuckersn
closed
3 years ago
5
Tapping quick does not register as tap. And Pinch/Twist constantly switching to Multiple finger drag.
#11
golddotasksquestions
closed
3 years ago
9
Condition "!is_visible_in_tree()" is true
#10
dbrova15
closed
4 years ago
1
Method for detecting swipe release
#9
daybreakclay
closed
2 years ago
2
Pinch not working when over buttons.
#8
shafnaz
closed
4 years ago
3
Fixes uncentered gestures
#7
Federico-Ciuffardi
closed
4 years ago
0
Inconsistent usage of event attributes
#6
therioko
opened
4 years ago
3
event.position in InputEventScreenPinch not centered during first few events
#5
therioko
closed
4 years ago
3
Fix Typo
#4
N-Ziermann
closed
4 years ago
0
Bad download hash
#3
sporeservant
closed
4 years ago
3
Style changes and fix warnings
#2
aaronfranke
closed
4 years ago
1
InputEvent* misleading
#1
burstina
closed
4 years ago
2