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Greetings, I'm just reporting an issue regarding the idle animations on the bshift branch. All weapon idles are broken with the animations having incorrect timing or playing too fast. The only weapon …
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**Description**
backtrack chams on all ticks, never seen it done on cs 1.6 would be cool.
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Hello.
I know this is a MetaHook project but I was wondering if you're planning to merge this with HLSDK for modders? Ditching the Meta and "Injecting", I mean.
https://github.com/ValveSoftware/…
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Generate a database breaking down each LumpClass
Then generate doc pages from the database
Can link to Research threads, Crash Course System guides etc.
Entering a confidence rating for SpecialLumpCl…
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Hi! This is my first time writing an issue for Source, so I apologize if this gets confusing. I'll do my best to describe this:
I had recently discovered that single-player Source games (i.e. Half-…
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Ability to import and export VMF maps
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When i play cs:cz with BOTs, it will random and often have bot's radio loop problem.
And if it happend once, it keep happend on the BOTs radio after this.
It happend after the last [GoldSrc] engine up…
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I've built a little Sinatra webapp using steam-condenser-ruby for Svencoop (modified goldsrc engine) which seems to be working well except for large RCON queries. I can successfully login, list player…
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I am loving the functionality of using the SteamAPI's "UpToDateCheck" functionality to keep several Source-based games updated on an automated basis, such as:
Team Fortress 2 (TF2)
Counter-Strike:So…
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Raw input works correctly on current (non beta) Half Life Steam build (just running regular Half Life), I get no lock on mouse rotation. But, compiled latest (8/10/2013) Half Life SDK (VS2010), I get …