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Die Klasse `humanoid` sollte langfristig zur Klasse `enemy` refactored werden. Ursprünglich sollte es mehrere Klassen für unterschiedliche Gegnertypen geben (Humanoide, Dämonen, Geister, etc.). Nach a…
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I follow the readme instruction but encounter with this issue, and I can not find pear_envs.json in the repo.
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Do you plan to use the framework on humanoid robots
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### Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/15260
Originally posted by **A2ur3** November 27, 2024
### Disclaimers
- [X] I have searched the issue tracker to ch…
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### Describe the project you are working on
A 3d game with VR and social aspects. https://github.com/V-Sekai
### Describe the problem or limitation you are having in your project
Developers want to…
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** we can only produce npy files like this by the command:
python retarget_motion_h1_all.py**
![image](https://github.com/user-attachments/assets/6999f2ab-26f4-41d1-890c-dae5d0382b79)
**and how can…
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### Question
Hi!I have some questions for you
background:
```
gymnasium: 1.0.0
glfw: 2.7.0
```
I run the code below:
```
import gymnasium as gym
env=gym.make('Humanoid-v5', render_mode='huma…
qffof updated
1 month ago
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Hi, thank you for this great work
I've ran PHC's retargeting pipeline based on the AMAS dataset on a custom humanoid robot. The output for each motion is .pkl file, which differs from the expected …
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### Question
Hi,
Based on the current policy that allows to H1 to move in the surrouding environment, how would it be possible to control the movement of the humanoid's arms, while maintaining b…
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Hi there buddy.
I used your mod in the past prior to the Bog Witch update and it worked wonders. Sadly now it's failing, they must have changed or removed the method you were using.
```
[Error …