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I've noticed a size difference with the map between D3 and BFG/OTE, the BSP brushes seem slightly larger in the old Doom 3 engine compared to BFG and OTE. I could confirm the difference upon counting …
ghost updated
9 years ago
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Player animations are often change to a random frame number after death because there is no free body queue spot. Additionally corpses sometimes will start to rotate, this happens also due to the too …
ghost updated
5 years ago
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Steps to reproduce:
* `/devmap karith`
* build booster in the dark hideout near human base
* join humans
* put fire on the ground above
![Screenshot from 2021-11-22 20-48-21](https://user-image…
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Being able to rename tags and genres would be a lot more useful if you could combine them together, rather than just being told that one with the same name exists. My library is full of redundant labe…
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Hey!
I am trying to implement the "nextmap" command in a FFA FTEQW server (to go automatically to the next map in the rotation). But, in compilation the code below is giving errors:
"
nextmappin…
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This would be a great addition to XQF, so players could see a preview of the map before joining. Perhaps it could work with an additional download, that contains all the images with sub folders for ea…
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Just letting you guys know that I am back on my pc. I will start working on the packaging and cleanup for the demo level, models, textures in the next few days.
ghost updated
8 years ago
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### Domain/URL/IP(s) you believe NOT to be Phishing
```CSS
https://current.aletheia-test.idtech.no/authorization
```
### Whitelist type
- [ ] `1 to 1` match
- [X] `ALL` subdomains or `RE…
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AuthorizeNet/inperson-sdk-android => got error like java.io.FileNotFoundException: /storage/emulated/0/Android/data/com.bbpos.emvswipe.ui/settings.txt: open failed: ENOENT (No such file or directory)
…
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**Intro:** The concept is simple -- enabling nvidia rebar, which is only 1-3 profile slots, via SK on a per game basis. This would ideally be handled similar to how the current gsync on/off feature wo…