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ioquake3 developers currently recommend that auto-downloading should always be disabled. For instance, in the advisory for CVE-2011-2764:
> Quake3 was never really designed to be secure against malic…
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hello
After uncommenting https://github.com/kartjom/CoDPlusPlus/blob/6ca42e5535a9a1b3bb9df1500fb34fbc74f397e9/CoDPlusPlus/src/Utils/ImGuiManager.cpp#L93, i see the imgui demo window when pressing the…
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RoQ is a legacy format that was standard in idTech3 and the default one for its kind, like TGA or WAV for image and sounds, not supporting it is a regression.
We also need to make sure features lik…
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This is a rough proposal for @Chomenor 's new file system, in regards to reorganizing the directory structure inside the homepath/basepath in a way that would hopefully be a lot more user friendly tha…
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When running the map with daemonEngine, after a quick novis compilation with Netradiant (1.5.0), it is possible to go outside of the map's geometry from where I am in this screenshot:
![2023-10-29]…
ghost updated
8 months ago
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| | |
| --- | --- |
| Bugzilla Link | [10932](https://llvm.org/bz10932) |
| Version | 2.9 |
| OS | Linux |
| Attachments | [problem with undefined characters](https://user-images.githubusercontent.c…
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some tremulous maps used roq videos. Example: map-nova. This screen:
![ica](https://github.com/Unvanquished/Unvanquished/assets/1316300/a1c7d6ac-0736-452b-b393-e34b6969a06e)
Probably does, as can…
ghost updated
8 months ago
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# Issue/Question: Is shader re-loading correct?
Please note that I'm not 100% sure if this is an issue/bug or not, please check this for yourself!
## ***The map:***
The specific map is called r…
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Hello it's me again :D
When parsing valve formats as output by TrenchBroom (e.g. "Quake 2 (Valve)", "Quake 3 (Valve)"), if any surface has a surface or content flag the `QuakeMapFormat` will crash …
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See https://www.youtube.com/watch?v=qZKw_BpYLkk