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The old Foster Mesh had Instanced rendering APIs and it would be nice to include that here, as per suggestion in #4
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**Addon:** Send To Unreal
**Description:**
It is common in archviz and other modelling techniques to take a complex mesh and instance it many times. This is possible in two ways inside Blender - arr…
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Creating separate mesh for every separate, exactly same, primitive mesh does not make sense. Should implement logic to allow caching and sharing same similar instances, and allow to register them as s…
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Hello, I'm trying to use the easy setup to generate an instance segmentation result for a point cloud(ScannetV2 scene0011_00)
I use the code provided in the easy setup example and change the path of …
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Currently each instanced maya shape is exported as a new mesh. Most code should be in place to deal with instances.
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PS C:\Users\Shivam\Desktop\voxel 3d\Rally-master> py main.py
Hello from the Rally Server!
warning: Tried to instantiate Entity before Ursina. Please create an instance of Ursina first (app = Urs…
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in editor if calling set_mesh_library on a grid that has already items it crashes.
this where debugger leads:
![image](https://github.com/user-attachments/assets/10fb3c3d-fe0e-4c2c-9561-bf143c47e3b…
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Hello Again, sorry to open so many issues but I am working on integrating this package in one I am working on so i've been digging into it.
I am trying to get this working with instancing, it most…
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**Godot version:**
3.3-stable
**OS/device including version:**
Windows 10
**Issue description:**
Any change to the mesh array from a mesh instance in a scene that inherits from a model fi…
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**Describe the bug**
When we set the attribute primvars:arnold:subdiv_iterations on a prim, the children inherit this primvar and set the subdiv on the meshes. In Arnold it will only work if the scen…