-
Isometric maps would require isometric QuadTrees. Should be simple to implement.
-
**Read my second post for updated issue.**
Maybe I am dumb or blind, but there's no options for the mod:
![image](https://github.com/gliscowo/isometric-renders/assets/2642227/8f9c08fa-a171-42c3-ab…
-
-
Need just one default creative to placehold until further creatives can be made.
Needs to face these directions:
- N
- NE (can be flipped horizontally for NW)
- E (can be flipped horizontally for W)
…
-
I get "unsupported orientation" when trying to render a map using this orientation
-
- [ ] buttons to switch between 2D/3D
- [ ] 2D: view from top, isometric
- [ ] 2D: buildplate as a flat grid (not a cube)
- [ ] 3D: view from angle (remember which angle), perspective view
-
I'm playing around with an isometric map I created with Tiled. As far as I can tell, Joybox (and maybe Cocos2D) doesn't handle the isometric angle when I make calls like contains_point? and coordinate…
-
`setPosition` should do isometric transformations for you if it is in a TiledMap that is isometric.
-
## Version
* Phaser Version: 3.80.1
* Operating system: Windows 11
* Browser: Edge
## Description
I wanted to create the tilemap objects myself and copied logic from [here](https://gith…
-
When selecting a isometric map in the world view, the selection box is orthogonal which makes it impractical to place maps next to each other : the bounding box of one map will go over another one. It…