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**Submitting author:** @bettachini (Bettachini, V. A.)
**Repository:** https://github.com/unlam/ComputationalAnalyticalMechanics/
**Branch with paper.md** (empty if default branch):
**Version:** v1.0…
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Teach player how to play the game, including the keys, status and mechanics.
Make an image or something to show the instructions
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### Description
![image](https://github.com/user-attachments/assets/1db57bdb-b381-4b11-a3fb-4686ac3954ec)
### Configuration
```yaml
Mechanics:
- "Flinch{angle=10.0}"
```
### Payment
…
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the mechanics should be able to prioritize the work based on how much there is or what is tasked to the car.
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~~Depends on #16~~ Depends on #17
These mechanics are meant to make short frequent trips most efficient at the cost of player time, while longer trips are a bit slower but overall take less play ti…
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**Submitting author:** @ankushaggarwal (Ankush Aggarwal)
**Repository:** https://github.com/ankushaggarwal/pymecht
**Branch with paper.md** (empty if default branch): paper
**Version:** v1.1.2
**Edito…
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This is a tracking issue for finishing up basic mechanics and level one
- [x] #8
- [ ] #20
- [ ] #14
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## Features we probably want added:
- [ ] [Stats, health, sanity (and agent levels)](https://lobotomycorp.fandom.com/wiki/Stats#Employees)
- [ ] [Panicking](https://lobotomycorp.fandom.com/wiki/Em…
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Need to figure out what combat type to use
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