-
```
Every mesh generator produces default UV coords, but sometimes we might want
something different.
So different UV texCoords generators could be created, including, for example :
- Cube map texco…
-
```
Every mesh generator produces default UV coords, but sometimes we might want
something different.
So different UV texCoords generators could be created, including, for example :
- Cube map texco…
-
```
Every mesh generator produces default UV coords, but sometimes we might want
something different.
So different UV texCoords generators could be created, including, for example :
- Cube map texco…
-
Hi guys,
i am trying to get the toolchain running.
When trying to run CoTeTo with one of the UniTest Cases i get the following error:
INFO: Starting CoTeTo.Controller from file C:\Users\A2002…
-
I take a look to given introduction, there is only png photo exportion at inference step. Is it possible to convert and export 3D mesh file by using SceneDreamer?
-
```
Every mesh generator produces default UV coords, but sometimes we might want
something different.
So different UV texCoords generators could be created, including, for example :
- Cube map texco…
-
Hello together!
I know, Issue#38 is pretty similar to my request, however I was not satisfied with the answer there.
I tried to debug the problem, however I was not able to find the correct solution…
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CGNS now support curved cubic elements (CPEX 0036).
Now we have to wait a mesh generators that can use this feature.
-
Hello,
When starting in game mode or on a packaged project, I get "Failed to load Outer for resource" errors for everything, including logic blueprints, enemies, meshes...
Here are some examples :…
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This issue is for discussing the upcoming UI/UX changes.
The following bullet list are just the general topic. Feel free to add your wishes
- Shortcuts
- Radial Menu
- Context aware actions ->…