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like data structures, particle systems do not get destroyed on room change and need to be destroyed manually.
i think we need another macro override to make sure they get destroyed between games
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**Describe the bug**
While the music does speed up/slow down, the microgames themselves don't, resulting in either music ending abruptly or music overlapping (special rounds that slow down the game).…
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As a new developer i want to be able to create microgame meta data in IDE and not have to learn external tools or schemas.
As a git maintainer I want to ensure that devs are able to independently m…
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Hi, I wanted to play WW Twisted on the mgba emulator for Wii using a Wii motion plus controller, but the gyroscope is reversed! Tilting left tilts right and tilting right tilts left. I tried messing w…
ghost updated
2 years ago
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As a new developer I want to be able to easily get involved with making microgames and not have to deal with setting up a external json file for testing my games. I want to be able to use in-game comm…
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### Your console
Tell us which console you are using:
- [ ] DS Phat/Lite
- [x] DSi XL
- [ ] Old 3DS/2DS (XL)
- [ ] New 3DS/2DS (XL)
### CFW and configuration
Tell us which CFW do …
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Created by `DaSebsch#1341`
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I've tested this in both release and nightly. The game runs totally fine but, after restarting it, it doesn't save any progress and reverts to a factory state.
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From https://github.com/srobo/competition-team-minutes/blob/master/SR2021/2020-11-12.md#specific
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At Kickstart we usually have the teams perform some introductory tasks to get them familiar with the kit and to establish that they can safely charge their batteries.
The tasks also help give them a s…