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The plugin doesn't seem to generate mip-maps. This mainly becomes an issue with the star KO, where the skin will turn back into it's original form near the end of it.
[Video showing this off](https…
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**Is your feature request related to a problem? Please describe.**
Would be very convenient to have control over this within the VMT. Currently you have to re-export the .vtf with mipmaps turned off …
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![image](https://user-images.githubusercontent.com/49078928/88006794-6a2f1680-cb04-11ea-9b95-870e49e169e7.png)
Mipmaps (anything further than 3 or so chunks) inevitably corrupt after a while play…
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![image](https://github.com/user-attachments/assets/d25fb904-9ebf-4aa7-95ef-f378ae5f3a32)
The issue is here: https://github.com/PyroFire232/warptorio2/blob/5d875fa4ddf9f8280678409d7ff3412b000159fc/…
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- [x] Most of the textures are still PNG, and still defined as PNG inside the nif. (I'm sorry)
- [ ] TFOR.esp needs to have the fake exterior cell water disabled via omwaddon or hex editing once eve…
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Using Jon's Dev 9 recently released. Editing original Oblivion game mesh and got these errors when I saved it:
iSourceTexture [5]: Could not find "Pixel Layout" subitem.
NiSourceTexture [5]: Could n…
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We would need to be able:
1. Load files with stored mipmap levels.
2. Generate mipmaps before/during creation of immutable images.
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most backpack icons have mipmaping and lod on, causing them to look blurry at low texture quality, heres a comparison
![image](https://github.com/user-attachments/assets/eb0228ae-1eda-4db3-9511-986e3…
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4.10.0
When using Basis Universal file type with any texture format, it is not possible to use MipMap min/mag filters because resulting images (.basis) don't contain them.
https://github.com/crash…