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I have no idea what I did but the error told me to report this here...
[Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report thi…
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I'm trying to figure out how to create a secured connection.
I don't find any doc about it.
I saw somewhere you can do it with the Unity Transport. But it only says how to do it if you're coding d…
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[Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technolo…
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### Description
I'm experiencing some serious slow downs in the editor from the following:
EditorApplication.hierarchyChanged: Unity.Netcode.Editor.NetworkManagerHelper.EditorApplication_hierarc…
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Netcode for gameobjects is not working for player prefab spawning although the game recognises that the client has joined
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### Description
I do believe since my gameserver scene is downloaded from the addressables remote location. Not present in the build at all produces this issue. I am developing for Android and Quest.…
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[Netcode] A ConnectionRequestMessage was received from the server on the client side. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technol…
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Good luck.
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InvalidOperationException: Nullable object must have a value.
at System.Nullable`1[T].get_Value () [0x00008] in :0
at Dissonance.Integrations.FMOD_Playback.FMODVoicePlayback.Update () [0x00070]…
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I open an empty unity project and impot com.community.netcode.extensions by the git link (https://github.com/Unity-Technologies/multiplayer-community-contributions.git?path=/com.community.netcode.exte…