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I have Quake 2 Valve220 map and every time I add something to it or modify anything on the map and then save it, it breaks the map file badly.
Does NetRadiant Custom even support loading/saving Qu…
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This is a feature request.
I would like to have the ability to resize multiple brushes in the selection at the same time.
For example if I have a setup like in this screenshot: https://dl.dropboxuser…
cityy updated
11 years ago
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Either via external conversion (q3map2 or qbsp) or better by directly writing out in this format. Requires better understanding of texture maths though.
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The base pose of the medipad model is different than the one used by the skeleton.
It means a properly orientated model that fits the skeleton orientation would be displayed fine in Dæmon engine bu…
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Hi!
I want to include MeshTex with Netradiant (which is significantly improved fork of 1.5 branch)
Precompiled binary works well untill applying changes (->crash)
Editor is crossplatform as well, so d…
Garux updated
8 years ago
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From https://github.com/Unvanquished/Unvanquished/issues/1010:
> Screenshots:
>
> ![unvanquished_2017-06-01_193056_000](https://cloud.githubusercontent.com/assets/5596503/26700583/8ea07d3e-4726-11…
Viech updated
1 month ago
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Any of the GtkRadiant layouts which use a floating texture browser window will crash after showing the texture window a few times. The problem appears to be upstream, in that GtkGLExt and XQuartz do n…
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At first I thought these were related to the hint brushes, but the hint brushes weren't the culprit. Need to investigate more.
![shot0000](https://user-images.githubusercontent.com/20754036/2353530…
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NetRadiant generates a name sequentially in form for "brush1" when adding a brush to a .map file. Because of this, feature branches, or even working in parallel is difficult.
`Mapper A` and `B` bra…
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The official KPRadiant for Kingpin has the ability to set skin for the entities so they wouldn't look the same if they share the model. NetRadiant really needs something like this, it would help in di…