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![Screenshot from 2023-12-30 17-58-06](https://github.com/dune3d/dune3d/assets/6105784/d39f3e6f-e01c-46ed-bd5c-21c885198fb4)
Selecting the currently highlighted line (purple) is difficult since the…
jue89 updated
3 months ago
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### Asset loading
* [x] Asset loader plugin interfaces (model loaders, texture loaders etc.)
* [x] GLTF loading
* [ ] OBJ loading
### Console system
* [x] Coloured text
* [x] ~~Move `GodotCons…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
reduz updated
2 months ago
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Currently entity-entity collision checking is quadratic in the number of entities, because `getObjectsInsideRadius` goes through every entity and checks if it's in the zone. It would allow more collid…
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**Describe the project you are working on:**
3D project where instances need to be aware of their surroundings, mainly other close instances and do other advanced actions and calculations on clos…
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**Describe the bug**
`BufferGeometryUtils.mergeVertices()` truncates all coordinates causing it to miss some neighboring vertices which are closer than the threshold sensitivity given to `mergeVert…
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does bitpit support defining a domain with different lengths in different directions, such as [0,1] X [0,3] X [0,5].
thank you
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### Godot version
4ff41cc4f8430b115d3b5d7f584842e44deddb3c
### System information
OS: Arch Linux, CPU: Ryzen 5, GPU: RX 6600
### Issue description
Changing the number of particles can c…
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Hi, gays. I want to compile the example code from https://github.com/PointCloudLibrary/pcl/blob/82b54a2b7d583f788abf13ddc0ddee8071cb5b09/doc/tutorials/content/sources/interactive_icp/interactive_icp.c…
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