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I was wondering what you think about adding some extra shaders programs for running the engine also with OpenGL 2.1.
I tested the engine with a Raspberry PI computer board and at the beginning it did…
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**BugSplat** [Key Crash 94017](https://app.bugsplat.com/v2/keycrash?stackKeyId=94017&database=SecondLife_Viewer_2018)
**Notes:**
This is a Copilot+ PC.
**Sample Version:**
7.1.7.8974243247
**Sample…
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[Description of the bug]
When using a 3d core (mupen, flycast, parallel, etc) with an opengl based driver (vulkan, glcore, etc), cores run at half speed and video blinks in and out rapidly during g…
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Even at the outset of developing our current OpenGL renderers, it was planned to 'some day' rewrite it in Vulkan.
So far, at least on windows and linux nvidia machines, we've been happy enough with…
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Hey there, I am using the latest 20200207 release. I implemented soloud into my game engine(OpenGL).
Although, having trouble with 3d audio fade out and pan. I can notice a slight change when I us…
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### Game or games this happens in
UCES01401 - Ghost of Sparta
### What area of the game
Main menu and Temple of Odin
### What happens
flickering in vulkan mode, does not happen in opengl but open…
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### Godot version
4.0.beta7
### System information
Fedora 36, GL Compatibility, AMD Radeon RX 6900 XT
### Issue description
MSAA is missing in both 2D and 3D rendering in the OpenGL ren…
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I'm getting this exception whenever i call glVertexAttribPointer in an OpenGL 2.1 context with OSMesa. That didn't happen when I was using an OpenGL 4.3 context with GLFW
I'm using openSUSE Tumblew…
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**Note: Most of this is cut and pasted from @cben PR #77 . I didn't see a way to convert a github PR to an Issue for the rest of the items. Some of the remaining cleanup I'm doing related to these com…
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I've been having issues when attempting to use OpenGL and their respective shaders. DirectX works fine. Is this something which is viable to support?