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To better communicate what this project is trying to achieve, I should describe it in terms of guiding values and what I want to achieve with it. Some things that come to mind:
- be accessible & ap…
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### A clear and concise description of what the feature is
I think we should explore creating an abstraction for use-spring and use-gesture in the same vein as [Framer Motion](https://www.framer.com/…
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### Describe the project you are working on
2D sidescroller
### Describe the problem or limitation you are having in your project
A continuation of https://github.com/godotengine/godot/issues/19228…
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Hi guys,
First of all, you've done an amazing job with this library. Really outstanding, compared to others out there. We couldn't be more grateful!
One small "issue" we've noticed is that, with…
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1) Full video texturing (FPSC could play Mp4's directly to a texture with audio, this could also be applied to characters and weapons)
2) Player feet (This was scripted, but allowed a character to …
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* [ ] Identify different types of creeps (e.g., melee, ranged, tank) and their roles in gameplay.
* [ ] Determine unique characteristics and behaviors for each creep type.
* [ ] Implement basic move…
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https://www.thedroidsonroids.com/blog/android/springanimation-examples/
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I'm not sure on the details of this, but the technique is well explained and demonstrated by Wolfire's David Rosen at:
http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach
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May be useful for preventing overlapping of text labels, for example (imagine a scatter plot with annotations). The idea is that the user provides positions for the labels, and a function in Vispy cal…
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![image](https://github.com/user-attachments/assets/e3201be3-854b-43ee-a8b9-3f9b45343536)