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Feel free to dump your ideas and required functions for the Lua scripting API here.
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### Tested versions
- Reproducible in: 4.3.dev [ec02d406ca], 4.2.2.stable, 4.0.4.stable.
- Not applicable in 3.x because `ImmediateMesh` doesn't exist yet, and `ImmediateGeometry` is a `Spatial` n…
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Hello. I want to add random textures to some blocks, but I'm not sure how to do it (without creating new blocks).
The final effect would look like this (screenshot from MC):
![Minecraft](https://use…
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The current export for blocks creates a single line, which makes it almost impossible to use diff and version control on it.
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Spectrograms are a useful tool for visualizing realtime signals, particularly audio data. It would be great if Vega were fast enough to support interactive frame rates on streaming spectrogram data. […
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Thank u very much for this addin!
Would it be possible to have the ability to modify the object after it was created? I often find myself designing something to find out that I needed the bin to be…
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It would be nice to have documentation for the API and maybe some samples. Right now all the functions take a TressFX_Desc which contains public state about the Hair asset, but it is unknown which fie…
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### Describe the project you are working on
I'm exeprimenting with different aspects of the engine.
### Describe the problem or limitation you are having in your project
Currently facing trou…
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1) What files exactly do I need to build WASM version locally?
2) What did you use to convert images to byte string? I am guessing it's base64, was it a go package or some external tool?
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The tutorials in the wiki currently cover just basic topics. These tutorials need to be written:
- [ ] Target/Triangles/Picture interface pattern (the "inside of the library")
- [ ] Canvas and compo…