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Hey @andyzeng ,
Your work is really awesome and impressive. Could you please let me know which gripper do you use in the real world? I am also confused at the gripper in your simulation environmen…
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I just realized that `rg1` doesn't have polarization.
although this goes into the direction of having a low complexity model, i think neglecting the blazar polarization is not realistic. I would p…
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Hi Team,
Im playing around with the naming convention module. Im trying to create simple resource groups with for_each loop condition as follows.
module "naming" {
source = "../../modules/na…
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**Describe the bug**
I have opus music files, I ran rsgain on them, which applied a replay gain to the file. Then I play in audacious, but in the settings>audio>replaygain, I then modify "amplify unt…
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### Version
5.4.1
### Link to Minimal Reproduction
_No response_
### Steps to Reproduce
I am using echarts to load SVG , but radialGradient not work.
![image](https://user-images.githubusercon…
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One Issue I identfiied is that it gets stuck trying to open the gripper, which I fixed by setting the gripper joint position threshold to 0.03. It now mostly works, but when it graps the air objects d…
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On the orienteering club website I maintain, I like to annotate links to volatile pages with the date the link target was last updated. It would be useful to do this for the link from an event result…
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```
package RealOperation where
-- Interface definition
interface RealOperation_IFC =
addition :: Real -> Real -> Real
multiplication :: Real -> Real -> Real
{-# verilog mkRe…
VhRvo updated
3 years ago
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Currently very long chess games >100 moves take about 2 minutes to generate Gifs, this could be improved by using multiple threads to create the bitmaps.
We could do 20 moves per thread.