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Dear Adam Heins:
I'd like to ask some questions about mechanical modeling.
![32105f790f03e6da6b635ff034a03b7](https://github.com/user-attachments/assets/544b7e22-f6ca-4863-9ef8-e2d5c0f8d099)
Is t…
L-SY updated
6 minutes ago
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A number of people and companies have expressed an interest in having a GLTF extension which can describe rigid body physics.
A number of popular physics engines are widely used, each with a differ…
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I think they should not collide between, except if they are triggers. I think this behavior is not good because will not be possible to create primitive shapes for more complex objects. Collision grou…
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I'm kinda struggling to add collison handlers. I added a collision type to my rigid bodies, now how exactly do i pass a collison function to space.AddCollisionHanlder? Some explanation for this would …
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Just saw your video about the physics, great stuff! As soon as I saw the video title I thought of that Teardown talk so I was so glad when you not only mentioned it but based your implementation on it…
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I can't retrieve the pose of a 3D object in ROS . I have 2 computers, one with Windows 10 and one with Ubuntu 18.
The Windows PC has Motive: Tracker 2.2.0 with the following settings in Optitrack …
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### Describe the bug
The measured accelerations and velocities given by the Physx `RigidBodyAPI` do not seem reasonable in two cases:
- when a rigid body with a small mass is used.
- when a sp…
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Can implement it with algebra::Grid
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I was very satisfied with my prototype's animation performance on iOS. I used the rigid bodies scene from [react-native-game-engine-handbook](https://github.com/bberak/react-native-game-engine-handboo…
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I've just started the engine editor and found a minecraft sample, change the grenade to large and blow it into a house.
The engine freezed for about 1 to 2 minutes.
I have a 10th gen Intel I7, 1…