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iolite
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
https://iolite-engine.com
MIT License
187
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13
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[Feature request/idea] Scaling for animations
#74
trsh
opened
1 week ago
0
[WIP] Removing need for commit for most property change in shape component
#73
trsh
opened
1 month ago
2
[Feature request] Expose clone fn to API that returns clone io_ref_t
#72
trsh
opened
1 month ago
0
Editor's UI rework
#71
nicolas-goyon
opened
1 month ago
0
UI Builder and Manager
#70
nicolas-goyon
opened
1 month ago
1
Performance issues for minecraft sample
#69
nicolas-goyon
opened
1 month ago
1
[Feature request] Please add 8 and 16 bit ints for io_variants
#68
trsh
opened
1 month ago
0
[Feature request] 3rd option for debuggers, to fade parts that are occluded
#67
trsh
opened
1 month ago
1
Physics (sample_physics) This example does not respond when holding down the mouse or keyboard in game mode. Do you need any other operations
#66
dd123-a
closed
1 month ago
1
Is there a demo available for reference, and is there a corresponding tutorial; I now find that I cannot exit after entering game mode
#65
dd123-a
closed
1 month ago
2
Add particle-based water rendering
#64
begla
opened
3 months ago
0
Add support for a headless mode (use the engine without the rendering backend)
#63
begla
opened
3 months ago
0
Add support for masking shape voxels (via a component?)
#62
begla
opened
3 months ago
0
Add support for dithered sprites to the particle system
#61
begla
opened
3 months ago
0
Add suport for force fields and attractors to the particle system
#60
begla
opened
3 months ago
0
Make data component variants accessible via keys (in addition to indices)
#59
begla
opened
3 months ago
0
Updating various shape properties can make shapes disappear for a single frame
#58
begla
opened
3 months ago
0
Issue with small particles and depth of field
#57
begla
opened
3 months ago
0
IOLITE does not open when I try to open it
#56
GhostYT4
closed
3 months ago
2
[Feature request] API for renaming entities
#55
trsh
closed
3 months ago
1
[Feature request] Persistence for for `io_debug_geometry`
#54
trsh
opened
4 months ago
0
[Feature request] Non persistent option for `highlight_node`
#53
trsh
closed
3 months ago
1
[Feature request] API function to set parent for node
#52
trsh
closed
5 months ago
2
Update init_state.cpp in lua_api [issue 50]
#51
cosxy
closed
5 months ago
1
[Feature Request] Setting some component properties isn't viable because of missing type function(Variant plugin\lua_api).
#50
cosxy
closed
5 months ago
1
Ability to make an Entity Visible or Invisible
#49
ascorbius
closed
6 months ago
2
[Feature request] Enhance current event system
#48
trsh
opened
6 months ago
2
Improve placing entities via the [R] shortcut in the editor
#47
begla
closed
6 months ago
2
Error "The Procedure entry point vkResetQueryPool could not be located in the dynamic link library C:\Users\USERNAME\Downloads\IOLITE\Iolite,exe"
#46
Saarlooswolf
closed
6 months ago
1
[Feature Request] Add folder option to Prefab Browser
#45
2latemc
opened
6 months ago
2
[Feature request] Find entities with compontent
#44
trsh
closed
3 months ago
1
[Feature request] custom event for Shapes
#43
trsh
closed
6 months ago
3
Add API interface for custom event streams
#42
begla
closed
6 months ago
1
It's possible to set the active data source to "None" in the editor settings
#41
begla
closed
6 months ago
1
Expose the "tight bounds" of shapes via the API
#40
begla
closed
3 months ago
1
[Crash] Engine Crash when creating new world in sample project without Administrator
#39
2latemc
opened
6 months ago
1
Add event stream for node events, which are posted when the node translation, orientation, or size changes
#38
begla
closed
3 months ago
2
Add the option to specifiy display names for components
#37
begla
opened
6 months ago
0
Add the callstack to validation warnings in the application log file and console
#36
begla
opened
6 months ago
0
Mouse overlap when changing values of a component
#35
Danchyg1337
opened
6 months ago
1
Saving world does not save paletteName assignments from editor.
#34
ascorbius
closed
5 months ago
2
Saving "world as" saves in Default folder instead of folder previous world was located in.
#33
ascorbius
closed
6 months ago
5
[Feature request] An editor that allows the user to select a color from a palette
#32
trsh
opened
7 months ago
0
[Feature request] max and min for uint property
#31
trsh
closed
7 months ago
2
Crash on Startup
#30
Miroslav008
closed
5 months ago
21
[Feature request] Use scroll in editor to change camera Translation speed
#29
trsh
closed
7 months ago
1
[Feature request] Get vulkan context in API to execute compute shaders in Plugin
#28
trsh
closed
7 months ago
1
[Feature request] Add search for shape selector
#27
trsh
closed
7 months ago
2
[Feature request] Import names from vox groups
#26
trsh
closed
7 months ago
1
[Issue] Spawning prefab from plugin
#25
Domix14
closed
7 months ago
2
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