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The Rendering API used for Compatibility Mode is not able to compile the shaders used in this plugin.
```
drivers/gles3/shader_gles3.cpp:254 - ParticlesShaderGLES3: Vertex shader compilation faile…
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currently I am trying to compile the wgsl code but it keep saysing
```rust
NVVM compilation failed: 1
thread 'main' panicked at C:\Users\123\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgp…
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![image_2024-08-25_155010451](https://github.com/user-attachments/assets/e6fea91a-174e-47dd-a06e-c895e38fe40a)
All moonray nodes in the shader compositor are empty, resulting in no shader, result…
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[crash-2024-09-05_0.06.46.zip](https://github.com/user-attachments/files/16885376/crash-2024-09-05_0.06.46.zip)
when I open the shader the game crash
log say
[059月2024 00:02:28.945] [Worker-Main-…
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Good first task for someone learning hlsl want wanting to contribute.
1. Turn on `debug` message logging.
2. Compile all hlsl shaders (easiest it to enable diskcache and restart).
3. Marvel at ho…
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[Screencast_20240408_170122.webm](https://github.com/y4my4my4m/kde-shader-wallpaper/assets/36235265/7cf8fb85-539a-4913-9199-a8f07640f043)
This is cacafire,
he wants to be included,
please inclu…
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![image](https://github.com/user-attachments/assets/d6e80299-12b4-4544-8daa-2ec1e74bf798)
@EricHu33
snouz updated
2 weeks ago
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### Problem Description
The current shader code is embedded as strings in the c++ source, and has its version header auto-generated by looking at the latest shader version supported by the currently …
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https://github.com/user-attachments/assets/cc2c0fcc-d3dd-4985-b89d-dcd8b8d5f8a9
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### What feature are you suggesting?
Something that I have noticed a lot is that the compilation, whether in OpenG…