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### What happened?
![2024-06-10_09 50 48](https://github.com/sixthsurge/photon/assets/106419693/151f1056-ce23-4c5f-aa36-9fef438cfb08)
### Minecraft Version
1.20.1
### Which shader mod are you us…
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The current shadow implementation uses shadow mapping (render the screen from the lights view to a deth buffer, and use that depth to calucalte shadow), but is a bit hacky in the shader.
There are m…
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##### Minetest version
Commit: c47313db65f968559711ac1b505ef341a9872017
```
$ minetest --version
Minetest 5.5.0-dev-c47313db6 (Linux)
Using Irrlicht 1.9.0mt2
Using Lua 5.1.5
BUILD_TYPE=Release
…
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I'm trying to reimplement [Tutorial 16: Shadow mapping](http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/) (the simple version, [source](https://github.com/opengl-tutor…
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Shadows may appear on distance or disappear for some close objects...
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Normal Mapping Shadows (NMS)
http://enbdev.com/doc_normalmappingshadows.htm
Presentation:
http://enbdev.com/NormalMappingShadows.pdf
![nms](https://user-images.githubusercontent.com/814772/860…
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Currently, the https://github.com/MarkOates/Wicked project is being updated to work with the newest version of AllegroFlare, `0.8.11` in this branch: https://github.com/MarkOates/Wicked/tree/updating-…
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Hi, I am having a hard time doing the shadow mapping after changing my code according to the chapter "Technical difficulties: linear interpolation with perspective deformations".
My own thought abo…
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
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The ability to sample from depth textures (which internally are reinterpreted through a color view) is very useful in certain situations. It was supported in Refresh v1.0, so we should revive the vest…