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## Description
Currently PTA objects are not aware of the pipeline used. If some code updates the data sent to a shader each frame by modifying part of a(or the whole) PTA and the multithreaded pip…
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In early MegaAGS revisions Shadow of the Beast had trainers like infinite energy, a jump button using cd32 controller mapping, etc... but recent revisions trainers for this game is completely gone. I…
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- [ ] Update the CZML reference doc and czml-writer project for model shadows https://github.com/AnalyticalGraphicsInc/cesium/pull/3856#discussion_r64990016
- [x] Globe depth debug view
- [x] Experime…
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I have an ASAN test suite that gives me the following error:
```
==25==Shadow memory range interleaves with an existing memory mapping. ASan cannot proceed correctly. ABORTING.
==25==ASan shadow …
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### What happened?
I have the problem that strange artifacts can be seen above the water when it rains. However, these are only visible when "Sky Reflections" is activated
![2024-05-02_16 24 26]…
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The current shadow implementation uses shadow mapping (render the screen from the lights view to a deth buffer, and use that depth to calucalte shadow), but is a bit hacky in the shader.
There are m…
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### What happened?
![2024-06-10_09 50 48](https://github.com/sixthsurge/photon/assets/106419693/151f1056-ce23-4c5f-aa36-9fef438cfb08)
### Minecraft Version
1.20.1
### Which shader mod are you us…
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![parallax-mapping](https://user-images.githubusercontent.com/15644824/129981020-33fba3a7-265d-4cd6-916d-90cc73428d25.jpg)
Parallax Occlusion is an important feature for all surfaces from hard su…
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I'm trying to reimplement [Tutorial 16: Shadow mapping](http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/) (the simple version, [source](https://github.com/opengl-tutor…
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| --- | --- |
| Bugzilla Link | [495376](https://bugs.eclipse.org/bugs/show_bug.cgi?id=495376) |
| Status | NEW |
| Importance | P3 normal |
| Reported | Jun 03, 2016 06:52 EDT |
| Modified | Jun…