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dcarlus
/
hARMful
Libraries for programming video games and interactive 2D/3D applications.
https://dcarlus.github.io/hARMful/
GNU General Public License v3.0
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Glitch when using a FBO not following the window size
#21
dcarlus
opened
4 years ago
0
SSAO: "lit edges"
#20
dcarlus
opened
4 years ago
2
The camera can "hit" the limits of the cubebox
#19
dcarlus
closed
4 years ago
1
Display render step is overriden by the GBuffer render step
#18
dcarlus
closed
4 years ago
0
Cubebox is always visible, even if none
#17
dcarlus
opened
4 years ago
0
Cascade shadow mapping issues in quite basic conditions
#16
dcarlus
opened
4 years ago
1
Add graphical options to the engine
#15
dcarlus
opened
4 years ago
0
Translating an object alter its scale
#14
dcarlus
closed
4 years ago
0
Far away elements are shadowed
#13
dcarlus
closed
4 years ago
0
Shadows have artifacts on high objects
#12
dcarlus
closed
4 years ago
2
Skybox draws a shadow
#11
dcarlus
closed
4 years ago
0
Fix many warnings and errors from OpenGL
#10
dcarlus
opened
4 years ago
3
Fix SSAO artifacts on viewport borders
#9
dcarlus
closed
4 years ago
0
Remove FBO correctly
#8
dcarlus
closed
4 years ago
1
Correctly apply render effects
#7
dcarlus
closed
4 years ago
1
Directional lights: different results between forward and deferred rendering
#6
dcarlus
closed
4 years ago
1
Operations order on CameraComponent gives different results
#5
dcarlus
closed
4 years ago
1
No display if the camera is at (0,0,0)
#4
dcarlus
closed
5 years ago
0
Camera override in a multiple viewports configuration
#3
dcarlus
closed
5 years ago
0