-
Hi, jiahui,
Is the environment matting code involved in this repo? I found a matlab env matting code in the siggraph 2018 paper, is it the same as in your paper?
-
some ref:
- Real Time Rendering of Atmospheric Scattering Effects for Flight Simulators, Ralf Stokholm Nielsen.
- SIG19 Creating the Atmospheric World of Red Dead Redemption 2 A Complete and Integra…
-
Hi,
seeing online videos of Siggraph Nvidia sessions just found your talk altough still no video of it..
anyway just asking as it seems interesting if there is some ETA?
-
Simplify and move area lights example (no Sponza) from SIGGRAPH 2016 talk into bgfx example:
https://github.com/bkaradzic/bgfx#real-time-polygonal-light-shading-with-linearly-transformed-cosines
…
-
Can you please provide the arguments you used to train the model in the quaternion representation (e.g., for the Salsa clip shown in the SIGGRAPH video)?
-
```
We need Aparapi to support multiple GPU's instead of just the first GPU it
finds available.
We have two use cases for this:
- A single workstation with multiple GPU's located on separate cards
…
-
* [[SIGGRAPH]AMDの本気GPU「Radeon RX Vega」がついに発表。「GTX 1080をしのぐ理論性能」で399ドル(税別)から。8月14日発売 - 4Gamer.net](http://www.4gamer.net/games/337/G033714/20170730001/)
* [[SIGGRAPH]Ryzen Threadripperは発表時点で3モデル展開に。上位…
-
```
We need Aparapi to support multiple GPU's instead of just the first GPU it
finds available.
We have two use cases for this:
- A single workstation with multiple GPU's located on separate cards
…
-
Hey Matt,
In the code the velocity is jittered.
I have seen the siggraph 2015 pptx and there it is said, that jitter is not used.
I have wondered what is the difference if i jitter only the velocit…
-
Please give an update about your plans for a next version. Your siggraph 2021 papers are very promising and we are keen to try it out. You mentioned in the next branch readme that you planned to publi…