-
### Intro
Hi!
I am a graduate student at Georgia Tech, I use MuJoCo for my research on Bipedal locomotion on challenging terrain.
### My setup
Ubuntu 20.04.6 LTS, 64 bit
Mujoco Python 3…
-
Our [coding guidelines](https://ror.avrintech.net/rorwikibackup/index.php/Coding_style) need a new home (wiki is retired) and extension. I suggest incorporating them to our Doxygen docs and adding usa…
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
The current implementation of Physics3D Nodes:
```GDScript
- Collis…
-
This is a list of the issues I have found so far in my testing of the new `SoftBody3D` implementation in the 0.13.0-beta1 release. Feel free to split them out into their own issues if necessary.
- …
-
Advantages I'm thinking of are if you want to disable/enable parts of softbody and still retain some simulation. With PhysicalBone2D you could do that with the simulate physics toggle
-
### Category
VR/AR and Rendering
### Presenter Location
In-person
### Key Investigators
- Quinn Williams (Brigham and Woman's Hospital, USA)
- Steve Pieper (Isomics, Inc., USA)
### …
-
![cc29596b92b1e178098aa176082ee25](https://github.com/bulletphysics/bullet3/assets/137876149/d96f308b-ad3b-4fa9-a697-44bb1a272d6f)
Hello everyone,
I'm a newcomer to PyBullet and I'm trying to simu…
-
An interesting GUNtech idea, though I suppose it wouldn't really be a range weapon in the sense of a projectile.
See, there's something called magnetorheological fluids, which are basically liquids…
-
I haven't tested all different combinations of shapes, scales, object types, etc... but I found that when anchoring a box-shaped bullet rigid body to a bullet softbody rope via 'appendAnchor', certain…
-
### Describe the project you are working on
Godot Engine
### Describe the problem or limitation you are having in your project
Maintaining a 3D physics engine is hard. Especially when you imp…