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For now, the support is fairly minimal and a bit inconsistent.
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The spatial audio scene crashes running on Unity installed on a MacBook Pro M1.
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Hey, not sure if this has been discussed already but I'm curious if anyone has attempted to integrate the oculus audio spatializer into this plugin. I played around an AudioStreamPlayer3D and it seems…
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**System Information**
Please provide the following information about your system:
- Steam Audio version: 4.5.3
- (If applicable) Unity version: 2022.3.13
- (If applicable) FMOD Studio version: 2.…
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```rust
fn main() {
let (_stream, handle) = rodio::OutputStream::try_default().unwrap();
let sink =
rodio::SpatialSink::try_new(&handle, [-2.0, 0.0, 0.0], [1.0, 0.0, 0.0], [-1.0, 0…
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### Environment
Second Life Release 7.1.10.10800445603 (64bit)
Release Notes
You are at 119.6, 88.5, 21.8 in By Design located at simhost-01d3500f306966b31.agni
SLURL: http://maps.secondlife.com/sec…
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**Describe the bug**
Some videos (specifically ones with spatial audio) have their audio "placed" incorrectly.
**Steps to Reproduce**
1. Go to https://yewtu.be/watch?v=jIxQXGTl_mo&listen=…
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# "[Dolby Atmos: What you need to know about the spatial audio format](https://www.cnet.com/google-amp/news/dolby-atmos-what-you-need-to-know-about-the-spatial-audio-format/)"
**By *Geoffrey Morrison…
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I can feel the audio spatialization but it would be great to be able to play with its configurations during the call and have a better audio experience.
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Since previous spatial audio solution was relying on GoogleVR, there is currently no spatial audio for the loops/one shots that were using it before. There seems to be a dearth of spatial audio soluti…
msub2 updated
3 years ago