-
### Is your feature request related to a problem? Please describe.
Currently the audio system used with FrooxEngine is a hybrid - the computation of all sound buffers for individual sound buffers hap…
-
Since previous spatial audio solution was relying on GoogleVR, there is currently no spatial audio for the loops/one shots that were using it before. There seems to be a dearth of spatial audio soluti…
msub2 updated
3 years ago
-
# "[Dolby Atmos: What you need to know about the spatial audio format](https://www.cnet.com/google-amp/news/dolby-atmos-what-you-need-to-know-about-the-spatial-audio-format/)"
**By *Geoffrey Morrison…
-
I can feel the audio spatialization but it would be great to be able to play with its configurations during the call and have a better audio experience.
-
### Is your feature request related to a problem? Please describe.
I checked the other audio related feature requests and none of them seemed to include this specifically. I would like to create item…
-
if you are wearing headphones, sounds will spatialize, i.e. a sound to your right will sound louder in your right ear than your left. but this only works for some sounds.
this one spatializes:
ht…
-
AttributeError: module 'spatialmedia.metadata_utils' has no attribute 'SPATIAL_AUDIO_DEFAULT_METADATA'
-
### Library name
Steam Audio
### Library description
Advanced spatial audio simulating solution developed by Valve Corporation for games and VR applications.
### Source repository URL
h…
-
I love this plugin, but spatial audio is important to me, and I am not an Android developer. So adding it back in would be a significant challenge. Would you be willing to add it in as a toggle-able o…
-
I use AVPro as the base for a 360 VideoApp on Oculus Go and Quest. Most Videos that should be integrated come as .mp4 with embedded spacial audio. However, AVPro only supports .mkv with embedded spati…