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**Describe the bug**
In our product we use a style with `line-pattern`. In versions that use MetalKit for map rendering we noticed a problem with filling lines with pattern.
I have prepared a t…
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### Description
`FRONTIER_BRAIN_SPRITES` very unintuitively also determines the trainer ID. This macro should be removed.
### Version
upcoming (Edge)
### Upcoming/master Version
_No response_
##…
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**Description**
This is relatively minor as far as "refactors j-gynn has got involved in" go. Since there are now multiple things pulling from `sprites.Sprites` (clan sprites and cat sprites), I woul…
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Ideally `die` should stop all behaviors of current sprite, which includes:
* Any event listening
* Any future code (?)
* Relationship with `Game.Stop`
* What about dying (when there is animation for …
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While using the latest version: https://github.com/pythonarcade/arcade/releases/tag/3.0.0-dev.33, it seems that rendering pixel-perfect images draws the border pixels in half?
My code is:
``…
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![Screenshot_20210906_215540](https://user-images.githubusercontent.com/756669/132257350-c7bdb697-0f00-4316-9838-ecf93614d3f8.png)
It breaks because we are using a non-zero palette index for transp…
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### Is your feature request related to a problem? Please describe.
I use this component in a project but the sprites have ugly lines around them when not viewed up close. This issue is because the im…
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### MAME version
0.268
### System information
N/A
### INI configuration details
```INI
N/A
```
### Emulated system/software
circus charlie
### Incorrect behaviour
sprites are directly displa…
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### Describe the feature you'd like to see added
Since we have an arcade sprites dump, I guess the all of the sprites could be widescreen-safe now...