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High Quality Line Renderer Line Rendering compositing Pass It does not work with effects such as SSAO and SSR because it applies the depth late. Separate the Color pass from the Depth pass. Depth comp…
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User can add the SSAO PostFX component and disable SSAO, yet the pass is still active and SSAO compute is running at 8ms
**To Reproduce**
Steps to reproduce the behavior:
1. select the level came…
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Curious if `dirlight` and `ssao` that were moved to `src/exengine/render/legacy` are coming back? Seems from the commit history a refactoring effort might have stalled, but hopefully not forever...
…
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- Generating Sample Kernel
- Sample position fall within the unit hemisphere
- Sample positions are more densely clustered towards the origin
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For some reason I cannot turn SSAO on. There's not "Enable SSAO" button, and I don't seem to get the effect in-game, even if the multiplier is set to something very high (it just tanks the FPS to hell…
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By enabling the developer debug console with debug level, i noticed the logs are spammed with this message : "Non-existing texture unit layer requested:" with a U32 value that corresponds to -1 as an …
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ClayGL: 1.2.1
ClayGL Advanced Renderer: 0.1.0
Browser: Chrome 66
Hello,
Since I enabled SSAO, this "watermark" appears.
It looks like an old persistent image not cleared...
![with ssao](ht…
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**Godot version:** Git 175d43738ac58afcf2d0531177eefeb260c4f296
**OS/device including version:** Fedora 31, GeForce GTX 1080 (NVIDIA 440.82)
**Issue description:**
After enabling SSAO and swi…
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```
Work on SSAO
```
Original issue reported on code.google.com by `b.mal...@gmail.com` on 8 Mar 2011 at 8:07
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### Tested versions
From 4.0
### System information
Godot v4.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.5599) - Intel(R) Core(TM) i9…