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We will work on getting a serialized Mitusba scene to display, and be rendered with:
1. High Performance
2. Correct BRDF + Material
3. Global sunlight
4. ~Reinhard Tonemapping Operator (ACES optio…
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Please add some kind of a denoiser with at least on/off toggle support.
This way we could estimate RDNA2 ray tracing performance impact for procedural geometry scenes where denoiser should consume …
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Hi, thanks for making the sample freely available!
I haven't ran it yet, so sorry if this is a question that would be explained by doing so. I'm curious about what method you're using for shadow d…
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PHPUnit shows me excception "Undefined variable: attribute_value" which happen to be wrong variable name in method __get from CSSStyleDeclaration (I believe $attribute_value should be removed from cal…
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Hi devs from NV,
I've tried to get it to build for a bit, but no luck yet. I currently have these versions installed:
Latest Vulkan SDK 1.2.170.0
Latest Windows 20H2 19042.844
Latest Visual St…
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Hi, dear expert, when I installed cmake 3.20,
$ mkdir build
$ cd build
$ cmake ..
it can not show the Makefile, the errors are
Building for linux
CMake error at CMakeLists.txt:179(if):
if given…
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https://github.com/TheBitBang/php-svg-framework-SVGF/blob/683e7acafbffc2d60463df7e60f537fab799eed9/src/css/CSSStyleDeclaration.php#L177
The last CSS entry ends with `;` therefore a empty element is…
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Will it be possible to implement ray tracing with the swap to the Vulkan renderer in Godot 4.0?
[Nvidia Dev Blog](https://devblogs.nvidia.com/vulkan-raytracing/)
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Hi, sorry to trouble you again, when I refer to the code, I have some questions as follows:
1. The g-buffer is not generated from the rasterized and it seems come from the RT which is differet from…
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Hi, Thanks for this great project, I follow your build steps, and build successfuly on Win10,
But when I run the svgftest project, it failed.
My build system is as below:
Win 10 (professional)
cud…