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Sorry for the question, but I'm a total novice on handling glb file.
Once the model has saved the glb file, I'd like to extract the texture/colors from it into a png/jpeg file.
For glb files produ…
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**Describe the bug**
Seems that when importing a .glb file at editor time, the textures are imported as DXT1 (on Windows at least). When building to Android, it looks like they stay DXT1 and get unpa…
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For the benefit of external users.
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**Code**
```python
if __name__ == "__main__":
filename = "22"
env = UnityPy.load(f"assetbundles/{filename}")
for obj in env.objects:
if obj.type.name == "Texture2D":
…
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So I been trying so hard with this cuda backend problem, I intalled cuda 12.1, python 3.10, pytorch 2.4.0 and installed all the requirement without error, but when ever i run run.py this error popup
…
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### Describe what you were doing
I've tried to save the file from app
The file I was interacting with: https://disk.yandex.ru/d/4vz2mSeiOQujcA
### What does the crash message say?
panicked…
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No errors when exporting images, but all the information about missing files is still in XML file. Instead, when trying to import XML back, I get "Texture file not found"
See below some examples:
…
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## Xenoblade Chronicles 3
#### Game Update Version : *1.2.1*
#### Current on `master` : *1.1.405*
#### Hardware Specs :
##### CPU: *i7-10700k*
##### GPU: *NVIDIA RTX 3070 driver v522.25*…
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### Tested versions
Reproducible in Godot 4.3 stable, windows 10, chrome browser. Also in Godot 4.2.
### System information
windows 10, Godot 4.3 stable, chrome browser, RX 580, compatibility…
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### System Information
TrenchBroom:
- TrenchBroom version 2024.1
- Build v2024.1 Release Lionux-ubuntu-22.04
- Qt 5.15.12
System:
- OS: Linux Manjaro (KDE Plasma 5.27.11)
- Kernel: 6.6.…