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Improve UV mapping of wheel strut:
![fgfs-screen-002](https://cloud.githubusercontent.com/assets/5700795/17186509/dc556308-5435-11e6-943d-4e0f039923e7.png)
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My impression was that all textures had to be UV Wrapped. What I've found is that as long you ever set a texture to have a UV Map once, it doesn't matter if you have coordinates set to UV. Seems wrong…
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Currently, when multiple materials are applied to an object, only the top/highest priority material is shown. I would love to collect thoughts on how to allow true material layering, with blending be…
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We're working the SketchUp C SDK and have run into an issue when creating geometry with UV coordinates when the geometry is distant from the origin. I've modified the Texture Mapping example included …
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**Is your feature request related to a problem? Please describe.**
Various 3D model formats allow setting colors to vertices and more advanced software allow UV mapping of textures, but upon import, …
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**Describe the bug**
UV texture mapping issue in .X file, sometimes it loads perfectly but in some rare cases it happens.
**To Reproduce**
Steps to reproduce the behavior:
1. Try loading [Land_O…
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When a camera used to render is not scale 1,1,1 (I sometimes scale the camera up to see what parts of the scene are in shot) UV mapped textures don't render properly.
The maps are either removed or…
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I often encounter 3d models which have no texture coordinates. Unwrapping them with e.g. blender only works if the geometry is static, but if the geometry is being modified at runtime, offline unwrapp…
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Investigate the possibility of adding external UV mapping interfaces for Blender addons such as [UVPackmaster](https://gumroad.com/l/uvpackmaster2) and [RizomUV VS](https://www.rizom-lab.com/rizomuv-v…
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