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Hey I think that I might have found an issue with transparent objects.
Placing transparent object behind local clouds, renders them in front of the clouds.
This does actually make sense because the …
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I've tried everything pls help
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Hello, I was working with the repository, which is very helpful to have the HDRP version adapted to URP, but there are 2 specific problems with the package, the first is that for the use of multiple c…
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**Task (REQUIRED):**
We have support for creating dynamic 2D and array textures, and the engine supports creating array textures under the hood for paged atlas resources (as well as storage textures)…
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##### System information (version)
- mandelbulber2 => 2.31-1
- Operating System / Platform => windows 11
- Compiler => :grey_question:
##### Detailed description
Primitives using SUB …
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Hello Federico,
First I must compliment you on such an impressive rendering engine.
I wonder if it is possible to separate the rendering of the volumetric clouds from the other aspects of the scene?…
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# How would you like the feature to work?
I would like it to work like this http://www.youtube.com/watch?v=pLfHDul5XGw
http://www.windwardmark.net/products.php?page=nimble&sub=technology
Perhap…
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Say, I have a scientific weather simulator that takes in a 3D grid of data, does calculations, and then spits out a 3D grid of data that contains all kinds of information (3d representation of weather…
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I have a great suggestion, maybe when the tornados spawn in, they can change the size
![1440_LL_tornadoes_feat](https://user-images.githubusercontent.com/109012091/180631422-5edad837-ead7-4d39-a98f…
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I guess these issues are already known issues, but posting them anyway if it's helpful!
1. "Z fighting" of Earth texture when we zoom out of the atmosphere
Timestamp : https://youtu.be/Rw-HL…