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The quality of life can be greatly improved for new users if the game just could automatically detect the type of their joystick/controller and provide a reasonable configuration for it out of the box…
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**Describe the bug**
I tried adding my chars to the latest Ikemen but only got crashes
**To Reproduce**
Detailed steps to reproduce the behavior:
1. Use any character that has a ForceFeedback s…
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I downloaded it here https://mugen-tournament.en.softonic.com/.
Should I provide some other log?
I made an arm32 chroot and installed wine from https://github.com/ptitSeb/box86/blob/master/docs/X8…
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So, I've run into issues regarding some character's AI on tag mode.
https://streamable.com/knzkji
First one: The character's AI activates by itself on tag mode after performing certain moves, whil…
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So I have this problem when I was playing arcade mode with Cyclops from KAZ who has a storyboard inside the character file. After complete Arcade the game supposed to show Cyclops End story, however t…
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Whenever i run get.cmd from build folder, it's keep saying error like this:
"c:\Go\bin>go get -u github.com/timshannon/go-openal/openal
# github.com/timshannon/go-openal/openal
go\src\github.com\ti…
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VSelect is extremely useful for creating character selects. Can we make Ikemen GO compatible with the now heavily outdated VSelect or would be better to write a new program specifically for this engin…
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A possible implementation for this would be to have it contained within the mugen.cfg file under it's own section. It should be able to be utilized by the screenpack and the character itself (possibly…
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Iniside the figth.def is a function that is FightFX Scale it looks like this:
```
[FightFx]
scale = 4
```
It's one of the Mugen 1.0 lifebar new features that is not implemented.
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;----------------This was already done on Ikemen Go 0.96.1 ----------------------------;
The flood for the numpartner,root, and enemy is trying to kill my PC.
Now I'm trying to debug a friend's proj…