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Related issue: https://github.com/FWGS/xash3d-fwgs/issues/885
In short, on some maps compiled with ZHLT it's possible that TraceModel may return uninitialized trace values, which then used in ladde…
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**Environment information**
Xash3D engine version: latest GIT code
HLDSK version: latest GIT code
Operating System: GNU/Linux 64bit (Debian testing)
System architecture: amd64
Graphics system:…
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# Issue
Gamepad buttons always execute to functions: one function I defined and one function that I haven't defined but that is always the same for a given button.
This happens with both a DualShock…
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Hello,
I am trying to run the xash3d engine on 2 different devices :
1. Chinese box X96mini using s905w chip - for our scenario its the same as s905x ( Mali 450 GPU )
2. Asus Tinkerboard using rk…
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It's been a while since I tested this mod...
I just wanted to ask out if you have tested or seen anything that could improve vitaXash3D in all the updates made to vitaGL. I was also going to ask ab…
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I installed it on my psvita using the following tutorial https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/psvita.md
Using the following build: https://github.com/FWGS/xash3d-fwgs/release…
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The_Swank is only hosting server for me:
http://mittorn.the-swank.pp.ua/xash-em/
I am port author, you may ensure it by viewing commits in engine source code. So please, fix readme
Source code is h…
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### **Intro:**
First, I want to thank you for your research and development on PicaGL. While it may not be a fully completed GL implementation, with Xash3d and ioQuake you've proven it works.. grea…
MrHuu updated
4 years ago
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This is definitely an engine issue, but there's no repo for the engine so I'll write down everything I know here!
I noticed the only place MOVETYPE_FLYMISSILE is used in the SDK code is in DMC ([nai…
ghost updated
8 years ago
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Hello!
You probably noticed by hundreds of closed issues, there are problems for users who get AMD64 or ARM64 engine builds that just useless for them. It's obvious to us that to run, for example H…