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Please port this a lot of people are asking for it
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### Is your feature request related to a problem? Please describe.
Thought about it, & brains automatically drown out quieter noises after a while. Stuff like generator hums, small waterfalls, & ri…
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### What is your idea?
Having mob scaling based on y-level and biome/dimension would be a great expansion to mob customization. for example, you'd have bigger & stronger zombies the deeper you go in …
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### Describe the bug
Currently, certain martial art techniques such as Fencing Riposte from Fencing, Knifehand Strike from Karate, Knee Strike from Muay Thai, etc. will never be used against generi…
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## Description
earlier today there was a round where zombies' brains were scanned and cloned, and the clones had the default name of their species dummy (e.g. Urist McHands) instead of the actual cor…
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### Describe the bug
When turn processing takes a bit too long, we get a spinner at the top of the screen with "Hang on a bit.." text inside. That text is cut off. See the demo:
![20241119-175438-…
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```
% ps -ef | grep node | grep setup-tsoa-hybrid/src/wing/
% npm run dev
```
```
% ps -ef | grep node | grep setup-tsoa-hybrid/src/wing/ | wc -l
4
```
Ctrl-C (on the `npm run…
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On next map, players should be able to vote for how difficult the next game will be.
Easy: Less zombie spawns, zombies have less health, healing is easier. Daytime is longer and nighttime is shorte…
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Setting HP too high serverside will cause zombies to despawn
Proposed fix: setting HP to a high value but not too high when syncing, instead of setting to defaultHP
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The hordes is a pretty cool mod but i want the zombies to be playable, can u make it work with the hordes?