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**Godot version:**
8b2eeaa724829445b1f8b65855a816003df4f2ba
**OS/device including version:**
Windows 7 SP1
**Issue description:**
Message "No loader found for resource: res://" gets…
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I've followed all the instructions for installation and configuration. Here is my profile.yml
```
carrier: ''
first_name: Ashish
gmail_password: ''
last_name: Bajaj
phone_number: ''
prefers_email: tr…
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Given the example below, for small graphs execution completes as expected, however for very large graphs (966x458 in the example), search bails out. For the mid-sized 500x500, search completes in 58 s…
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Can already be useful with fixed layout maps such as acts camp
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Let's look at A*:
```
func AStar(start, goal graph.Node, g graph.Graph, cost graph.CostFunc, heuristicCost graph.HeuristicCostFunc)
```
The rules for cost and heuristic function overriding are, whil…
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I have looked a bit into your code, and while you have nice sub-optimal solvers, the exhaustive search you're doing is a bit slow.
Now, the "true" reason why I came here is because my brother and I a…
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Depending on the dungeon, enemies will need some sort of intelligent behavior to not get stuck in corners or be too easy to kite around.
Like the real PathOfExile, enemies should be ruthless and hun…
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terminal ouptut:
```
vn/
vn/setup.sh
vn/.rosinstall
vn/setup.bash
vn/.catkin
vn/_setup_util.py
vn/lib/
vn/lib/map_server/
vn/lib/map_server/map_server
vn/lib/map_server/map_saver
vn/lib/…
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**Godot version:**
3.0.3 stable
**OS/device including version:**
Arch Linux x86_64
**Issue description:**
When method _connect_points_ is invoked more than once for the same points, then I ca…
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Is there a good way to handle unreachable points? It appears that there is no way to early out of your path search, so an unreachable point will be very, **very**, expensive.
I would like a way to …