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### Description
Ahoy!
We ran into what appears to be a bug with regards to `CubeCamera` in VR. Specifically, calling `CubeCamera.update` and then pointing `Scene.environment` at the `texture` of t…
drbct updated
7 months ago
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I would like to thank you for creating such a great work.
I am currently working on panorama prediction, and my pipeline currently produces LDR 360 panoramas. I would like to feed the output of my …
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Hello, I have used gainmap-js.
But the effect is not ideal.
This is a comparison chart.
As you can see Using HDR_JPG to apply background, the image displays jagged.
But using HDR is relatively smo…
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Consider the following spec example:
```yaml
---
cdiVersion: 0.2.0
kind: nvidia.com/gpu
devices:
- name: gpu0
containerEdits:
env:
- NVIDIA_VISIBLE_DEVICES=0
- name: gpu1
cont…
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## Summary
## System configuration
System information:
OS: Windows-10
CPU: AMD64 Family 23 Model 96 Stepping 1, AuthenticAMD
GPU: NVIDIA GeForce RTX 2060 with Max-Q De…
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As seen [here](https://developer.valvesoftware.com/wiki/Core_(shader)) the position is hardcoded in-engine at (2688, 12139, 5170).
I am not sure if it is possible to make it changeable, but if it i…
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## Description
After building from source today (1.11.0), I get the following errors during startup and a model does not load:
:display:gsg:glgsg(error): glGetIntegerv parameter has an invalid enum…
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### Describe the bug
When using a PBR material, the reflections (even without an envmap) become darker and lighter depending on where in the level I am looking at them from. This is most noticeable w…
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On starting a new JoshariasSurvival world I got a stacktrace during startup as one of the chunk gens died from an error. Might need a bit more guarding against generation that might exceed what has lo…
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I want to add a cubemap texture function and implement the envMap feature in GLBackground.cpp. I tried adding CubeTexture and CubeTextureLoader and wrote a shader code to verify. I used RenderDoc to s…