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There should probably be a new release that adds support/requires SDL 2.0.5, released back in 2016.
Most relevant additions from https://forums.libsdl.org/viewtopic.php?t=12160:
- [ ] Text drag/…
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SDL 2.0.4 has been released with official support for iOS. However, attempting to use BGFX with SDL on iOS results in an exception in glcontext_eagl.mm at `layer.opaque = true;`
Initially it looks li…
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I installed sdl2 and devkitpro and tried to build this. but keep getting an error that SDL.h doesnt exist, do I have to create it somehow?
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how is the [input.SDLK] section of the mgba-sdl config.ini supposed to be formatted? i have tried using SDL scancodes and keycodes, and am unable to get it working. it would be helpful if someone coul…
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**Is your feature request related to a problem? Please describe.**
I feel that one of the biggest benefits of using SDL over say, evdev/uinput etc, is the abstraction and support it provides. I was p…
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The SDL_Renderer vulkan backend fails on android if we go to the home screen and enter the app through the recents menu.
The error is the classic `SDL/RENDER: vkCreateSwapchainKHR(): VK_ERROR_NATIVE_…
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This is something I wanted to propose to SDL sooner or later, but with the recent drag and drop related prs that are being made (https://github.com/libsdl-org/SDL/pull/10447, https://github.com/libsdl…
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MPEG is working on updating the SDL reference software. The software is currently hosted on the MPEG private repo http://mpegx.int-evry.fr/software/MPEG/Systems/sdl/sdl-grammar and hopefully will be p…
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understand optimizations we could use:
ex:
Calling Render Present only for changes... although I doubt this would ever work for something moving, can try