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hi,
I extract.U3d format from other games to FBX files, and there are partial skin deformation. Why?
nonrk updated
6 years ago
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I am trying to convert FBX which is created using 3ds max using physical material to GLTF format. FBX2glTF is unable to understand the physical material and unable to extract & associate the textures …
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Great animation system, the only thing that is missing is the ability to add user channels which are basically just floats that are added to animation frames. They are blended the same way as translat…
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I just updated to v2.6.1 and I learn that there has a new importer for loading models, and I get the message for StudioReader in my code:
'StudioReader' is obsolete: 'Suggest to use HelixToolkit.Shar…
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I'm trying to import a skinned mesh from a .fbx file exported from blender, using fbx2mesh.cc framework sample, with a custom raw skeletal, but it results in something as follow:
![image](https://u…
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Heyo! Sorry about sort of a repost, but I don't know how to fix this. The games called ASTROSMASH (at least for now) and I wanted to surprise the devs with a 3D Printed model of a gun in the game. Whe…
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So, I've been refactoring and adding new features to the **ConverterApp** all Sunday. I haven't committed all my changes to my fork yet, and it'll take me awhile to commit everything properly.
Not …
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Ok recently i tested animations exporting from a few games, and it exported the animations correctly on half of them, the other half of them strangely just exports nearly empty animation tracks on the…
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It seems that the Python extraction script doesn't work with 3ds Max 2019.
When executing the MAXScript it throws the error "-- Unable to convert: undefined to type: Integer64"
This happens everytim…
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The Animation is fine UE4 and Blender. When Root motion is enabled in UE4 the animation 'glitches' around the same time near the end of animations. Only seems to occur with animations with rotation. R…