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Currently traffic lights can only be set for what the game (resp. TMPE) thinks is a separate direction. This limits creation of complex intersections. Consider for example a double-intersection like t…
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in a bot game for about 15s in desktop friendly fullscreen when this happened: http://i.imgur.com/RGGd0Rq.jpg
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When I start a 64 bit game in on Debian unstable I get invalid pointer errors since the last update. However, some games seem to run, when started from the terminal (eg Shovel Knight and Transistor).
…
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Two saves (same city, just different dates) available. v1 had some additional errors (now resolved) and v2 is purely the truck spawn issue.
* Save v1: https://steamcommunity.com/sharedfiles/filedet…
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#### Your system information
```
Computer Information:
Manufacturer: Asus
Model: G750-JW
Form Factor: Laptop
No Touch Input Detected
Processor Information:
CPU Vendor:…
ghost updated
5 years ago
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For us Brits, being able to see speed limits as MPH instead of KPH would be a dream
https://github.com/VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition/issues/61
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Running the latest version of TM:PE and every time I turn it on, it makes the CPU run at 100% making the game unplayable. I'm using an Intel Core i7-4700H with 16GB of RAM.
https://github.com/VictorP…
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**Describe the bug**
I have 2 Cities: Skylines mods:
* Mod that comes with Harmony 1.2 dll (from nuget)
* Mod that comes with Harmony 2.0 dll (compiled from master)
Both mods are really sim…
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**Describe the bug**
New problem with the master version that I didn't have in 1.2:
```csharp
static void Postfix(ref ushort segment, NetInfo info, bool __result) {
…
```
throws an error in Ha…
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I'm not sure about the conclusion but two of my cities stopped loading after some time and I started investigating. After some time I found out that this great mod might be the one to be blamed and th…