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### Description of Issue
When a stage has a large amount of materials (50k+), Hydra spends a significant amount of time in `Hd_PrimTypeIndex::SyncPrims`. In the example file (with 250k cubes and mate…
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### VFS team name
IIR
### Product name
School Administrator
### Feature name
Resources for School
### GitHub label for team
va-iir
### GitHub label for product
schoo…
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I've posted some on the README, I would love to list more directly relevant resources, e.g. an instructor wants to teach data science, what should be on their reading list. This is an open call to rep…
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Looting and hiding are important for our game. But it would be nice to scope out what else should be implemented for 1.0 and in the future (e.g. health, crafting materials and so on...).
I have ope…
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### Godot version
4.1 b2
### System information
Windows 10, Nvidia GTX 1660Ti, Vulkan
### Issue description
When you drag a texture to albedo or normal or anything for the standard material from …
viksl updated
2 weeks ago
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# Strange
This will be a system similar to Team Fortress 2's [Strange Weapons](https://wiki.teamfortress.com/wiki/Strange), Counter-Strike: Global Offensive's [StatTrak™️](https://counterstrike.fan…
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- [ ] Custom Storage Functionality (not strictly needed for 9.2)
**Gameplay Notes:**
These shipping containers are designed to be alternatives to stockpiles that make more sense especially for holdin…
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We need to make current PBR more improved.
Reference:
A Khronos video at CGWorld DesignViz 2021
https://youtu.be/rRUyiSUzgqo
┆Issue is synchronized with this [Wrike Item](https://www.wrike.com/ope…